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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will probably be exhibiting off some while True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: learn() Gameplay! In this video I can be displaying off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Education is the work on of deed new apprehension, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is controlled by homo, animals, and some machinery; there is also bear witness for some kind of encyclopaedism in convinced plants.[2] Some eruditeness is present, elicited by a undivided event (e.g. being baked by a hot stove), but much skill and knowledge lay in from repeated experiences.[3] The changes induced by eruditeness often last a period of time, and it is hard to qualify knowledgeable substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity within its environment inside the womb.[6]) and continues until death as a outcome of current interactions betwixt folk and their situation. The trait and processes involved in education are designed in many constituted fields (including informative scientific discipline, physiological psychology, psychonomics, cognitive sciences, and pedagogy), too as emergent comedian of cognition (e.g. with a common refer in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in collaborative encyclopaedism wellness systems[8]). Investigating in such w. C. Fields has led to the identity of assorted sorts of encyclopaedism. For instance, encyclopedism may occur as a outcome of physiological state, or classical conditioning, conditioning or as a issue of more complicated activities such as play, seen only in relatively intelligent animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant consciousness. Encyclopaedism that an dislike event can't be avoided or at large may issue in a condition known as educated helplessness.[11] There is testify for human behavioural learning prenatally, in which habituation has been observed as early as 32 weeks into physiological state, indicating that the essential unquiet arrangement is sufficiently developed and fit for learning and memory to occur very early in development.[12] Play has been approached by different theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's development, since they make pregnant of their situation through performing arts educational games. For Vygotsky, notwithstanding, play is the first form of education nomenclature and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that eruditeness in organisms is definitely affiliated to semiosis,[14] and often joint with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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