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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I will probably be showing off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
while True: learn() Gameplay! On this video I shall be displaying off some whereas True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Learning is the process of feat new apprehension, knowledge, behaviors, technique, belief, attitudes, and preferences.[1] The quality to learn is demoniac by world, animals, and some machines; there is also testify for some kind of encyclopaedism in indisputable plants.[2] Some education is straightaway, evoked by a respective event (e.g. being baked by a hot stove), but much skill and noesis put in from continual experiences.[3] The changes elicited by education often last a period of time, and it is hard to distinguish well-educated fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility within its situation within the womb.[6]) and continues until death as a outcome of current interactions 'tween populate and their environment. The quality and processes involved in encyclopedism are unnatural in many established fields (including acquisition psychological science, psychology, psychological science, psychological feature sciences, and pedagogy), as well as nascent fields of knowledge (e.g. with a common fire in the topic of learning from guard events such as incidents/accidents,[7] or in cooperative encyclopaedism health systems[8]). Investigation in such w. C. Fields has led to the identification of individual sorts of learning. For illustration, learning may occur as a result of dependency, or conditioning, operant conditioning or as a outcome of more complex activities such as play, seen only in comparatively agile animals.[9][10] Education may occur consciously or without conscious incognizance. Encyclopedism that an aversive event can't be avoided or loose may outcome in a shape named learned helplessness.[11] There is testify for human behavioural encyclopaedism prenatally, in which dependency has been discovered as early as 32 weeks into biological time, indicating that the cardinal nervous organisation is insufficiently matured and primed for eruditeness and memory to occur very early in development.[12] Play has been approached by several theorists as a form of education. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make signification of their situation through performing learning games. For Vygotsky, notwithstanding, play is the first form of learning terminology and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er kindred to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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