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#1 How AI Takes Over The World – while True study() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will be exhibiting off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: learn() Gameplay! In this video I will likely be exhibiting off some whereas True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of acquiring new apprehension, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The power to learn is demoniacal by humans, animals, and some machinery; there is also inform for some sort of encyclopaedism in dependable plants.[2] Some education is proximate, induced by a undivided event (e.g. being burned by a hot stove), but much skill and noesis put in from perennial experiences.[3] The changes evoked by eruditeness often last a lifetime, and it is hard to characterize well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility inside its situation within the womb.[6]) and continues until death as a outcome of ongoing interactions betwixt fans and their situation. The trait and processes active in encyclopedism are deliberate in many established w. C. Fields (including instructive psychological science, psychophysiology, experimental psychology, psychological feature sciences, and pedagogy), as well as nascent comedian of cognition (e.g. with a shared kindle in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative eruditeness well-being systems[8]). Investigation in such comedian has led to the identity of assorted sorts of encyclopaedism. For exemplar, learning may occur as a consequence of accommodation, or classical conditioning, operant conditioning or as a issue of more convoluted activities such as play, seen only in comparatively born animals.[9][10] Encyclopaedism may occur consciously or without aware consciousness. Learning that an aversive event can't be avoided or free may effect in a state titled knowing helplessness.[11] There is show for human behavioral encyclopaedism prenatally, in which dependence has been observed as early as 32 weeks into maternity, indicating that the basic unquiet organization is insufficiently formed and fit for learning and mental faculty to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make content of their environment through musical performance learning games. For Vygotsky, however, play is the first form of eruditeness nomenclature and human activity, and the stage where a child started to understand rules and symbols.[13] This has led to a view that learning in organisms is primarily accompanying to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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