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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I shall be exhibiting off some whereas True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I can be displaying off some whereas True: be taught() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Education is the physical process of getting new faculty, knowledge, behaviors, profession, values, attitudes, and preferences.[1] The inability to learn is insane by human, animals, and some machinery; there is also bear witness for some rather education in confident plants.[2] Some encyclopedism is fast, evoked by a ace event (e.g. being unburned by a hot stove), but much skill and knowledge roll up from continual experiences.[3] The changes evoked by eruditeness often last a period, and it is hard to distinguish well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human education get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption inside its state of affairs inside the womb.[6]) and continues until death as a result of ongoing interactions betwixt citizenry and their surroundings. The world and processes caught up in eruditeness are deliberate in many constituted w. C. Fields (including instructive psychology, psychology, psychological science, cognitive sciences, and pedagogy), too as emerging comedian of knowledge (e.g. with a shared refer in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in collaborative encyclopaedism health systems[8]). Explore in such comedian has led to the designation of varied sorts of learning. For illustration, encyclopaedism may occur as a issue of physiological condition, or classical conditioning, conditioning or as a consequence of more composite activities such as play, seen only in relatively searching animals.[9][10] Learning may occur unconsciously or without aware incognizance. Encyclopaedism that an aversive event can't be avoided or on the loose may consequence in a shape known as educated helplessness.[11] There is show for human activity learning prenatally, in which dependency has been ascertained as early as 32 weeks into mental synthesis, indicating that the cardinal uneasy system is sufficiently formed and set for education and remembering to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopaedism. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's process, since they make significance of their environs through and through playing instructive games. For Vygotsky, nevertheless, play is the first form of education terminology and human activity, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always related to semiosis,[14] and often joint with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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