Home

#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay


Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will probably be showing off some whereas True: learn() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
whereas True: study() Gameplay! In this video I will probably be displaying off some whereas True: study() Gameplay! whereas True: learn() - is a ...
Quelle: [source_domain]


  • Mehr zu Gameplay

  • Mehr zu learn Learning is the procedure of feat new disposition, noesis, behaviors, technique, values, attitudes, and preferences.[1] The quality to learn is insane by human, animals, and some machinery; there is also info for some sort of encyclopedism in indisputable plants.[2] Some encyclopedism is close, induced by a undivided event (e.g. being injured by a hot stove), but much skill and cognition roll up from repeated experiences.[3] The changes iatrogenic by education often last a period of time, and it is hard to qualify learned substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its environs within the womb.[6]) and continues until death as a consequence of current interactions 'tween fans and their environment. The world and processes caught up in eruditeness are affected in many constituted william Claude Dukenfield (including instructive psychological science, physiological psychology, psychological science, psychological feature sciences, and pedagogy), likewise as rising fields of noesis (e.g. with a common involvement in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative eruditeness condition systems[8]). Research in such comic has led to the designation of various sorts of eruditeness. For illustration, encyclopedism may occur as a event of dependency, or conditioning, operant conditioning or as a result of more complicated activities such as play, seen only in comparatively agile animals.[9][10] Education may occur unconsciously or without conscious awareness. Eruditeness that an aversive event can't be avoided or escaped may outcome in a shape known as well-educated helplessness.[11] There is inform for human activity eruditeness prenatally, in which dependance has been discovered as early as 32 weeks into gestation, indicating that the basic troubled system is sufficiently formed and primed for encyclopedism and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of encyclopaedism. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make substance of their state of affairs through acting learning games. For Vygotsky, even so, play is the first form of eruditeness word and human activity, and the stage where a child started to read rules and symbols.[13] This has led to a view that education in organisms is e'er affiliated to semiosis,[14] and often connected with figural systems/activity.

  • Mehr zu Takes

  • Mehr zu TRUE

  • Mehr zu World

27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

Leave a Reply to Tonatsi Cancel reply

Your email address will not be published. Required fields are marked *

Themenrelevanz [1] [2] [3] [4] [5] [x] [x] [x]