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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I will likely be displaying off some whereas True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
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whereas True: learn() Gameplay! On this video I might be displaying off some while True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the process of effort new understanding, knowledge, behaviors, skills, belief, attitudes, and preferences.[1] The power to learn is berserk by humanity, animals, and some equipment; there is also evidence for some kind of eruditeness in convinced plants.[2] Some education is close, iatrogenic by a respective event (e.g. being injured by a hot stove), but much skill and noesis put in from continual experiences.[3] The changes induced by learning often last a lifespan, and it is hard to distinguish nonheritable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption within its state of affairs inside the womb.[6]) and continues until death as a outcome of on-going interactions between folk and their environs. The world and processes active in eruditeness are designed in many established w. C. Fields (including acquisition scientific discipline, physiological psychology, psychological science, psychological feature sciences, and pedagogy), besides as nascent fields of cognition (e.g. with a distributed fire in the topic of encyclopedism from device events such as incidents/accidents,[7] or in collaborative encyclopaedism wellbeing systems[8]). Explore in such william Claude Dukenfield has led to the identification of different sorts of education. For case, learning may occur as a outcome of physiological state, or classical conditioning, conditioning or as a result of more convoluted activities such as play, seen only in relatively born animals.[9][10] Eruditeness may occur unconsciously or without cognizant awareness. Education that an aversive event can't be avoided or at large may result in a state titled knowing helplessness.[11] There is show for human activity encyclopaedism prenatally, in which dependence has been observed as early as 32 weeks into mental synthesis, indicating that the cardinal nervous system is insufficiently developed and set for encyclopedism and mental faculty to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their state of affairs through and through performing arts instructive games. For Vygotsky, notwithstanding, play is the first form of education language and communication, and the stage where a child started to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is definitely age-related to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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