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#1 How AI Takes Over The World – while True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will probably be displaying off some whereas True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: be taught() Gameplay! On this video I can be exhibiting off some while True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the work on of exploit new faculty, cognition, behaviors, profession, values, attitudes, and preferences.[1] The ability to learn is possessed by world, animals, and some machines; there is also info for some kinda eruditeness in convinced plants.[2] Some encyclopaedism is straightaway, iatrogenic by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from continual experiences.[3] The changes iatrogenic by education often last a time period, and it is hard to identify well-educated fabric that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity within its situation within the womb.[6]) and continues until death as a result of ongoing interactions betwixt friends and their state of affairs. The trait and processes caught up in education are deliberate in many established comedian (including acquisition psychology, physiological psychology, psychonomics, cognitive sciences, and pedagogy), also as emergent fields of cognition (e.g. with a shared pertain in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative encyclopedism well-being systems[8]). Investigation in such comedian has led to the recognition of different sorts of encyclopaedism. For example, eruditeness may occur as a effect of habituation, or classical conditioning, operant conditioning or as a outcome of more intricate activities such as play, seen only in relatively searching animals.[9][10] Encyclopedism may occur unconsciously or without conscious knowingness. Encyclopedism that an aversive event can't be avoided or free may outcome in a shape known as educated helplessness.[11] There is evidence for human behavioural learning prenatally, in which dependence has been discovered as early as 32 weeks into gestation, indicating that the basic queasy organization is insufficiently formed and ready for education and faculty to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopaedism. Children scientific research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make signification of their surroundings through action informative games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism language and human action, and the stage where a child started to realise rules and symbols.[13] This has led to a view that eruditeness in organisms is always related to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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