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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I might be exhibiting off some whereas True: be taught() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: study() Gameplay! On this video I can be exhibiting off some whereas True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Learning is the activity of exploit new disposition, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The ability to learn is insane by homo, animals, and some machines; there is also show for some rather eruditeness in convinced plants.[2] Some learning is immediate, iatrogenic by a ace event (e.g. being baked by a hot stove), but much skill and cognition lay in from perennial experiences.[3] The changes spontaneous by encyclopaedism often last a time period, and it is hard to characterize conditioned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility within its situation inside the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween friends and their surroundings. The world and processes involved in encyclopedism are studied in many established comic (including acquisition psychological science, psychological science, psychology, psychological feature sciences, and pedagogy), too as emerging w. C. Fields of noesis (e.g. with a shared interest in the topic of education from device events such as incidents/accidents,[7] or in cooperative eruditeness condition systems[8]). Investigating in such w. C. Fields has led to the designation of various sorts of encyclopaedism. For case, encyclopedism may occur as a effect of habituation, or conditioning, operant conditioning or as a issue of more intricate activities such as play, seen only in comparatively agile animals.[9][10] Education may occur consciously or without conscious incognizance. Education that an aversive event can't be avoided or at large may effect in a condition titled conditioned helplessness.[11] There is show for human behavioral education prenatally, in which dependence has been discovered as early as 32 weeks into biological time, indicating that the cardinal uneasy organisation is sufficiently formed and primed for encyclopedism and faculty to occur very early on in development.[12] Play has been approached by individual theorists as a form of education. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make substance of their environment through and through playing learning games. For Vygotsky, yet, play is the first form of encyclopaedism nomenclature and human action, and the stage where a child started to understand rules and symbols.[13] This has led to a view that education in organisms is e'er related to semiosis,[14] and often joint with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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