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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I might be showing off some while True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: learn() Gameplay! In this video I will be exhibiting off some whereas True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Learning is the work on of acquiring new understanding, cognition, behaviors, skills, belief, attitudes, and preferences.[1] The cognition to learn is demoniacal by mankind, animals, and some equipment; there is also inform for some kinda eruditeness in indisputable plants.[2] Some eruditeness is fast, induced by a separate event (e.g. being baked by a hot stove), but much skill and noesis accumulate from recurrent experiences.[3] The changes evoked by eruditeness often last a life, and it is hard to identify conditioned substance that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its environment inside the womb.[6]) and continues until death as a result of ongoing interactions between folk and their environment. The existence and processes caught up in encyclopaedism are designed in many established fields (including acquisition psychological science, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), besides as emergent fields of knowledge (e.g. with a shared kindle in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Investigate in such comic has led to the identification of individual sorts of education. For exemplar, eruditeness may occur as a outcome of dependance, or classical conditioning, conditioning or as a issue of more convoluted activities such as play, seen only in relatively intelligent animals.[9][10] Education may occur unconsciously or without conscious knowingness. Learning that an aversive event can't be avoided or at large may result in a condition called enlightened helplessness.[11] There is inform for human behavioural eruditeness prenatally, in which addiction has been determined as early as 32 weeks into construction, indicating that the important nervous organisation is insufficiently developed and primed for eruditeness and remembering to occur very early in development.[12] Play has been approached by some theorists as a form of education. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make meaning of their surroundings through action instructive games. For Vygotsky, notwithstanding, play is the first form of encyclopedism word and human activity, and the stage where a child started to realize rules and symbols.[13] This has led to a view that learning in organisms is ever affiliated to semiosis,[14] and often associated with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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