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#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I will be displaying off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I might be showing off some whereas True: be taught() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical process of exploit new faculty, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The power to learn is insane by mankind, animals, and some equipment; there is also show for some kinda eruditeness in convinced plants.[2] Some eruditeness is straightaway, spontaneous by a unmated event (e.g. being burned by a hot stove), but much skill and noesis lay in from recurrent experiences.[3] The changes spontaneous by education often last a lifetime, and it is hard to characterize knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its surroundings inside the womb.[6]) and continues until death as a outcome of on-going interactions betwixt folk and their surroundings. The nature and processes involved in learning are unstudied in many established comedian (including instructive science, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), also as nascent w. C. Fields of noesis (e.g. with a shared pertain in the topic of eruditeness from device events such as incidents/accidents,[7] or in collaborative eruditeness health systems[8]). Investigating in such fields has led to the recognition of individual sorts of eruditeness. For exemplar, eruditeness may occur as a event of physiological condition, or classical conditioning, conditioning or as a result of more convoluted activities such as play, seen only in comparatively searching animals.[9][10] Eruditeness may occur unconsciously or without cognizant consciousness. Encyclopedism that an aversive event can't be avoided or on the loose may event in a state titled educated helplessness.[11] There is info for human behavioural learning prenatally, in which dependency has been discovered as early as 32 weeks into physiological state, indicating that the essential unquiet organization is insufficiently formed and set for encyclopaedism and remembering to occur very early in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make meaning of their environment through performing learning games. For Vygotsky, yet, play is the first form of learning language and communication, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that education in organisms is definitely accompanying to semiosis,[14] and often related to with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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