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#1 How AI Takes Over The World – while True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I might be exhibiting off some while True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: be taught() Gameplay! On this video I will probably be exhibiting off some while True: study() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the activity of effort new disposition, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is controlled by humans, animals, and some machinery; there is also testify for some kinda encyclopaedism in confident plants.[2] Some eruditeness is close, spontaneous by a undivided event (e.g. being injured by a hot stove), but much skill and noesis roll up from perennial experiences.[3] The changes spontaneous by eruditeness often last a time period, and it is hard to distinguish knowledgeable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption within its environment inside the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween friends and their environs. The world and processes involved in encyclopaedism are unstudied in many established fields (including learning psychology, neuropsychology, psychology, psychological feature sciences, and pedagogy), also as rising comic of cognition (e.g. with a distributed pertain in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative eruditeness wellbeing systems[8]). Investigation in such fields has led to the identity of various sorts of education. For instance, encyclopaedism may occur as a consequence of dependance, or conditioning, operant conditioning or as a effect of more convoluted activities such as play, seen only in relatively born animals.[9][10] Education may occur unconsciously or without aware consciousness. Encyclopaedism that an aversive event can't be avoided or on the loose may consequence in a shape called well-educated helplessness.[11] There is bear witness for human behavioral encyclopaedism prenatally, in which habituation has been determined as early as 32 weeks into maternity, indicating that the basic troubled system is insufficiently formed and ready for learning and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of education. Children research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's process, since they make meaning of their surroundings through performing instructive games. For Vygotsky, nonetheless, play is the first form of encyclopedism terminology and human action, and the stage where a child started to understand rules and symbols.[13] This has led to a view that learning in organisms is definitely kindred to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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