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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True study() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I can be exhibiting off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
whereas True: be taught() Gameplay! In this video I will likely be showing off some whereas True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the process of exploit new sympathy, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is possessed by humans, animals, and some equipment; there is also evidence for some kind of eruditeness in definite plants.[2] Some eruditeness is fast, iatrogenic by a single event (e.g. being burned-over by a hot stove), but much skill and noesis accumulate from continual experiences.[3] The changes induced by encyclopaedism often last a life, and it is hard to place well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption inside its environs within the womb.[6]) and continues until death as a outcome of on-going interactions betwixt populate and their environment. The nature and processes active in education are deliberate in many established comedian (including instructive psychological science, physiological psychology, psychonomics, cognitive sciences, and pedagogy), as well as future fields of noesis (e.g. with a distributed refer in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative learning wellness systems[8]). Research in such fields has led to the identification of individual sorts of learning. For good example, education may occur as a result of accommodation, or classical conditioning, operant conditioning or as a outcome of more complicated activities such as play, seen only in comparatively rational animals.[9][10] Eruditeness may occur consciously or without conscious awareness. Education that an aversive event can't be avoided or loose may consequence in a shape named knowing helplessness.[11] There is bear witness for human behavioral encyclopedism prenatally, in which physiological state has been ascertained as early as 32 weeks into maternity, indicating that the essential unquiet organisation is sufficiently developed and ready for encyclopedism and faculty to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make signification of their environs through and through performing arts educational games. For Vygotsky, nevertheless, play is the first form of encyclopaedism language and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that learning in organisms is e'er age-related to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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