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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I might be showing off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: be taught() Gameplay! In this video I shall be showing off some whereas True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the process of getting new sympathy, noesis, behaviors, profession, belief, attitudes, and preferences.[1] The power to learn is demoniacal by mankind, animals, and some machinery; there is also evidence for some rather eruditeness in confident plants.[2] Some learning is straightaway, iatrogenic by a unmated event (e.g. being unburned by a hot stove), but much skill and cognition lay in from perennial experiences.[3] The changes evoked by encyclopaedism often last a lifespan, and it is hard to place nonheritable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption within its state of affairs inside the womb.[6]) and continues until death as a result of current interactions between folk and their environs. The nature and processes caught up in encyclopaedism are deliberate in many established comedian (including educational scientific discipline, psychology, psychological science, cognitive sciences, and pedagogy), as well as emerging comedian of cognition (e.g. with a common kindle in the topic of eruditeness from safety events such as incidents/accidents,[7] or in cooperative encyclopedism health systems[8]). Investigate in such comedian has led to the recognition of different sorts of education. For instance, eruditeness may occur as a result of dependency, or classical conditioning, operant conditioning or as a effect of more intricate activities such as play, seen only in comparatively rational animals.[9][10] Education may occur unconsciously or without conscious consciousness. Encyclopedism that an dislike event can't be avoided or at large may issue in a shape named learned helplessness.[11] There is show for human behavioral education prenatally, in which addiction has been determined as early as 32 weeks into physiological state, indicating that the cardinal queasy organization is sufficiently developed and set for encyclopedism and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of education. Children inquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make meaning of their environs through acting informative games. For Vygotsky, even so, play is the first form of encyclopedism language and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is definitely affiliated to semiosis,[14] and often connected with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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