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Teams urge U.S. to probe ‘loot box’ on Digital Arts online game


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Groups urge U.S. to probe ‘loot box’ on Digital Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to investigate video game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot box" that "aggressively" urges gamers to spend extra money while enjoying a preferred soccer sport.

The teams Fairplay, Center for Digital Democracy and 13 different organizations urged the Federal Trade Commission to probe the EA recreation "FIFA: Final Group".

Within the sport, gamers build a soccer workforce utilizing avatars of real gamers and compete towards different groups. In a letter to the FTC, the groups stated the game usually costs $50 to $100 but that the corporate pushed push gamers to spend more.

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"It entices players to buy packs looking for special gamers," said the letter despatched by these groups along with the Shopper Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content material generally bought with actual cash that give the purchaser a potential benefit in a recreation. They can be bought with digital forex, which can obscure how a lot is spent, they mentioned.

"The chances of opening a coveted card, such as a Participant of the 12 months, are miniscule unless a gamer spends 1000's of dollars on points or performs for thousands of hours to earn coins," the groups mentioned within the letter.

Electronic Arts stated in a statement on Thursday that of the game's millions of players, 78% have not made an in-game purchase.

"Spending is all the time elective," a company spokesperson stated in an electronic mail statement. "We encourage using parental controls, together with spend controls, which are obtainable for each major gaming platform, together with EA's own platforms."

The spokesperson additionally stated the corporate created a dashboard so gamers would observe how a lot time they played, how many packs they opened and what purchases had been made.

The FTC, which matches after corporations engaged in deceptive conduct, held a workshop on loot boxes in 2019. In a "workers perspective" which followed, the agency noted that online game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Principles.


Quelle: www.reuters.com

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