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Groups urge U.S. to probe ‘loot field’ on Digital Arts video game


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Groups urge U.S. to probe ‘loot field’ on Electronic Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Electronic #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to investigate video game maker Electronic Arts Inc (EA.O) for what they are saying was the deceptive use of a digital "loot field" that "aggressively" urges players to spend more money whereas playing a popular soccer sport.

The groups Fairplay, Center for Digital Democracy and 13 different organizations urged the Federal Commerce Commission to probe the EA game "FIFA: Ultimate Staff".

Within the game, players build a soccer crew utilizing avatars of real players and compete towards different teams. In a letter to the FTC, the teams mentioned the sport often prices $50 to $100 but that the corporate pushed push gamers to spend extra.

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"It entices players to purchase packs seeking particular players," said the letter sent by these groups along with the Client Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot bins, are packages of digital content typically bought with actual money that give the purchaser a possible advantage in a game. They are often bought with digital foreign money, which might obscure how much is spent, they mentioned.

"The chances of opening a coveted card, such as a Participant of the Year, are miniscule except a gamer spends 1000's of dollars on points or performs for 1000's of hours to earn coins," the teams mentioned within the letter.

Digital Arts stated in a press release on Thursday that of the game's thousands and thousands of players, 78% haven't made an in-game buy.

"Spending is all the time non-compulsory," a company spokesperson said in an e mail assertion. "We encourage the usage of parental controls, together with spend controls, which can be obtainable for every main gaming platform, together with EA's own platforms."

The spokesperson also mentioned the corporate created a dashboard so players would observe how a lot time they performed, how many packs they opened and what purchases have been made.

The FTC, which goes after companies engaged in deceptive behavior, held a workshop on loot bins in 2019. In a "staff perspective" which adopted, the company famous that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Principles.


Quelle: www.reuters.com

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