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Teams urge U.S. to probe ‘loot field’ on Electronic Arts video game


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Groups urge U.S. to probe ‘loot box’ on Digital Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to analyze video game maker Digital Arts Inc (EA.O) for what they say was the deceptive use of a digital "loot field" that "aggressively" urges players to spend more cash while playing a popular soccer sport.

The groups Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Trade Commission to probe the EA sport "FIFA: Ultimate Crew".

Within the sport, players build a soccer staff utilizing avatars of actual gamers and compete towards other groups. In a letter to the FTC, the teams mentioned the game usually prices $50 to $100 however that the corporate pushed push gamers to spend extra.

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"It entices gamers to buy packs in search of special gamers," stated the letter despatched by these teams along with the Consumer Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot containers, are packages of digital content material generally purchased with actual money that give the purchaser a potential advantage in a game. They can be bought with digital forex, which might obscure how much is spent, they stated.

"The chances of opening a coveted card, such as a Participant of the Year, are miniscule until a gamer spends thousands of dollars on factors or plays for hundreds of hours to earn coins," the groups stated within the letter.

Digital Arts mentioned in a press release on Thursday that of the sport's hundreds of thousands of gamers, 78% haven't made an in-game purchase.

"Spending is at all times non-compulsory," an organization spokesperson mentioned in an e-mail statement. "We encourage using parental controls, together with spend controls, which are accessible for every main gaming platform, including EA's personal platforms."

The spokesperson also mentioned the corporate created a dashboard so gamers would monitor how much time they performed, what number of packs they opened and what purchases had been made.

The FTC, which fits after companies engaged in misleading habits, held a workshop on loot boxes in 2019. In a "employees perspective" which followed, the company famous that online game microtransactions have turn out to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Ideas.


Quelle: www.reuters.com

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